A downloadable game for Windows

Way of the Wolf is a stealth-action game where you team up with an AI wolf companion, Accalia, to fight the forces that are destroying your forest home.

The evil mega corporation, Enviral, is harvesting the planet for all its resources, their robots scattered across the world. The place you once called home is dying out everyday, the gases from the robots' factories suffocating it.  It's now up to you and Accalia to take back your land.  You can sneak your way through the outpost, ambush the robots, shoot them from behind, use the environment to your advantage, pit their own tech against them, whatever it takes to shut their operation down. Working together, you two could save the world.  Listen to Accalia, pick your battles wisely, and Enviral won't even see you coming.


Developed as an Advanced Games Project at the University of Southern California.

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System Requirements

OS: Windows

Processor: Intel Core i5-2500 or better

Memory: 4GB RAM

Graphics: GTX 970 or better

Storage: 600 MB available space

Equipment

PS4 or Xbox controller required to play; PS4 controller recommended as button prompts are configured for PS4 controllers.

Headphones are recommended. 

DEV NOTE: we still have some unexpected bugs (very rare) in the build that you might encounter. If the game seems to be bugged out, please press the Menu button on your controller. From there, you can choose the option "Restart from Checkpoint". This resets the world state to the latest checkpoint and likely resets the bug state as well. Sorry for the inconvenience! :)


Published 78 days ago
StatusReleased
PlatformsWindows
Rating
(3)
Authorswayofthewolf, SamK
GenreAction, Shooter
Tags3D, Dogs, Female Protagonist, nature, Short, Singleplayer, Stealth, wolf

Download

Download
Way of the Wolf.zip 587 MB

Comments

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Please add keyboard controls.

Out of curiosity - could you use a PS3 or X-box 360 controller? I don't think the difference is too great.

Sorry for the late reply: Yes you totally can use a PS3 or x-box 360 controller! The tutorial control mapping in-game is displayed for the layout of Playstation controllers (PS3/PS4), so if you had a x-box one or x-box 360 controller, you just need to do a quick mental button mapping from PS controllers.

Thanks!

I tried to record this, but my OBS screwed up and all the footage is bunk, but I will give my thoughts here. I really enjoyed the game, I think the stealth mechanic is fairly decent, the combat is pretty good and there's a good chunk of game here considering it's just a little project. But I like what's here, there were some thing's I'd like to see, like more things for the main character to do, a little tweaking to the ladder system. (my character did NOT want to go onto those ladders sometimes. I tell you...) and I was standing on a big blue block at the start of the game... not sure if that's supposed to be there...

But I liked the story, I liked the voice acting, it was a pretty fun game all in all.

I liked that the controls were pretty straightforward, visually it looks pretty good too. The animations were ... funny... but.. eh. Way of the Wolf 2 will resolve all that. ;) 

(+1)

So there's some really cool stuff going on here, but the game is not without some faults. Overall, I enjoyed my time with it, the visuals and story were enough to keep me invested, but the gameplay was a little heavy on the contextual button presses and ordering Accalia around. Most of the player's actions were pretty heavily disincentivized due to the speed and accuracy required in a game with very slow controls which usually boiled everything down to "walk to place, wolf solves problem, repeat." It ended up making me wish we were just playing as the wolf by the end. Even with all this, I still enjoyed it quite a bit, good work!

Hi CoalFire, thanks for playing our game! Your playthrough video is fantastic, I had a blast watching it. We appreciate your feedback with some of the design choices. Some of your points have been brought up and discussed among our team before. We do agree with you that certain things could have been better (more verticality, more actions for the protagonist, rewards for doing certain things, etc.) As game students, we are always happy to listen to feedback on how to improve our game. Cheers! :)

(+1)

I had the great pleasure of working on this game at USC, and I have to say it was one of the best experiences I have had. The team is full of so many kind and devoted people who never backed down even during the toughest times of development. In the end we created something we are all super proud of,  full of unique mechanics, beautiful imagery, and heartfelt emotions. I hope you guys can enjoy playing this game as much as we enjoyed creating it.   ACCALIA FOREVER!